My Projects and Titles
Xolo: And the Forgotten Gods
Embark on an exhilarating journey in Xolo (Sho-lo), an action-adventure game where a fearless dog gains powerful shapeshifting abilities in order to rescue his best friend and restore his home. Battle ruthless Spanish conquistadors and their sinister allies in an epic quest to reclaim the land.
Roles
- Lead VFX Artist. In charge of designing and programming in majority of the VFX for our main character as well as enemies.
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Lead Audio Designer: Designed and implemented majority of the sound effects within the game as well as character dialogue.
Codename: Plexus
This is my project that's also a part of my "Codename:" series which Is set to release in the summer. This is a 3D speed runner where you traverse throughout the game and complete tasks to get the fastest time possible
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Made in: Unreal C++ and blueprint
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What's shown:
- Local leaderboard
- NPC interactions
- General controls (along with a dash, sprint and double jump
- Timer
- Time tracking
- Quest system
-Collection system
-Blocked off areas
-Respawn system
-Portal System and glitch effects
And so much more!
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Ball To The Wall
This is a game where I worked with a small team for 10 weeks. We decided to make a magical themed dodgeball game
Made in: Unity C#
What was made:
- Floating platform and platform VFX
- Ball throw and ball trail VFX
(Check the "Working on VFX" Tab for more in depth)
- General controls
- Sound effects made by me
Codename: Stasis

Codename: Stasis is the first game of my "Codename:" series. This was a 10-week solo project that I worked on. This is now where I test my skills to see how much I can put into a game on my own. (not official music)
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Made in: Unreal Blueprint
What's shown here:
- Multi-Jumping
- Checkpoints,
- Key Collection,
- Respawn,
- Pause Screen